Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. 0. After activating every relevant edict available and a relic, hiring three mercenary fleets, and pumping out a. Her group determines how. Empire event chains. furthermore, you are less likely to need to move your ships to starbases for repairs as you will already have regenerative hull tissue or repair admirals unlocked. So out of combat, it's +0. I have a titan with nanobot cloud and all ships including the titan with. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. TFW a primitive species rolls regenerative hull tissue before achieving FTL travel [ReUP/Cheeky Moderators] This thread is archived. Like advanced regenerative tissue armor that reduces upkeep, or components that reduce the overall cost of. Going with anything else is a massive power drop and not at all worth it. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Now if you give them regenerative hull tissue they'll be regenerating 1% of their armor daily, which – with double the armor components – will be twice as much as normal defense platforms. This program optimizes a Stellaris ship based on enemy intelligence - Stellaris-Ship-Optimizer/guardian intelligence. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Went back to the save to try and remember accurately. For defensive components, hull is the way to go. ReplyI have a simple set of rules when I play, the tiyanki are my special friends while all amoebas except for bubbles is fair game for their regenerative hull tissue. 3. 前置科技:. You will unlock the Regenerative Hull Tissue tech, which can be used in ship armor design, and if for some reason it’s already unlocked, you will get a 50% research boost to it. So you need to repair regularly, or use regenerative hull tissue for slow regeneration. But in some tests i got real numbers like 0. . Regenerative Hull Tissue Buff 3. In 3. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their. • 3 yr. I prefer armor Regen and have a slight armor favoritism. The ship will also begin recharging its shields. In Stellaris 3. It's an reward you get from researching the amoebas after first contact. Maybe build (grow?) unique biological ships for free where build time is based on your food surplus. The ship design minimizes the cost of converting to fight an enemy or the losses from an unexpected load-out. Shield Capacitors +10% Shields is good for increasing shields if your ships have a lot of shields or need that slight boost. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. I'm facing AI enemies that primarily use a combination of weapons. We of the Reality Stabilizer Matrix will gut every single person in your empire, burn every buidling, destroy every single city, bury entire continents under the hell fire of our bombardment, break all of your worlds and end all stars that is near your disgusting, treacherous species. 6(II) , +2. 5% of hull and armor daily not in battle (maybe 1% of armor if tissue do not stack). Nerf to hull/armour regeneration is not a nerf to shields, so just favouring one playstyle over other, and limiting number of options. Description Stellaris - Pulsar Stations - v2. I haven't tested this in game, but at in theory, the math of regenerating hull VS crystal hull says you need to survive about a month of getting shot for nano to win out. I'll summarize the changes below, which are all tested and verified. #14. The other empires around me have about 10-20k TOTAL fleet power, and I have about 40k total, with 3/5ths of that coming from my primary fleet. Crypto119 votes, 17 comments. Hull and armor regen modules are decent early and utterly useless late. Also, in the long run, being able to repair fleets daily is a huge benefit, both in prolonged battles and logistically, so I usually stack Regenerative Hull. That is the regenerative hull tissue which comes from amoebas and such. They keep regenerating their armor. "Today, belovedly named 'Bubbles' one of the first extraterrestial encounters, becomes a centenarian. And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Never made the connection between living metal and regenerate hull tissue before, especially since you don't need living metal to use it (unlike how psionic shields use zro and fallen empire power system uses dark matter etc. Events. And like before, if you already researched it, you will get 90-10000 Society Research depending on game. 0 // 0d1c Game Version. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). Enigmatic Encoders and Decoders can be acquired by defeating the Enigmatic Fortress. There's about a 10 day delay though. 5. If you have access to regenerative hull tissue and a leader with the regen boosting ability (and a titan with the regen boosting aura) then you might favor armor instead. Reply reply [deleted] • [removed]. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. 2k. Spaceborne aliens. TheAddiction2 Autocrat • 7 yr. And on your larger ships, you want the Aux fire control or enigmatic decoders, to maximize your weapons' effectiveness. The challenge in regenerative hull tissue is genetically modifying microbes to be able to turn into and form hull/armor. 1: Go find some Teriyaki Space Cattle and blow them to bits, harvest their guts, and research regenerative hull tissue. I'll summarize the changes below, which are all tested and verified. Next time I forgot that it happens because I am a dum dum. Its Regenerative Hull Tissue/Nanite Repair System that need to be applied. But you can shrug off kinetic artillery and auto cannons. I can bet its more like 0. Crystal Plating (hull point increase) Regenerative Hull Tissue (hull regen) and if you want to include the DLC: Enigmatic Encoder (increased evasion) Enigmatic Decoder (increased accuracy/tracking) None of those affect armor at all. 1% Hull Regen. Regeneration of hull and armor (maybe and shields) has been changed since Stellaris 3. 2. Nanite Repair System: 10 1: 10 +15% Daily Hull Regen +20% Daily Armor Regen Is Regenerative Hull Tissue worth it in Stellaris? Are there other options that are better? Should we only use starbases for fleet repair? Lets dive in and find out! Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? Titans have 10K hull, Juggernaut has 100K. As a general rule regeneration gets more value the longer combat goes on. - Armor and Shield Hardeners have been reworked. Warfare. First of all, shields daily hull regen is +1. 4 ‘Cepheus’ Preliminary Patch Notes". 再生舰体组织 Regenerative Hull Tissue. 4%. Mcgan Lt. ) Select the fleet, right click on the starbase, and select "enter orbit". All fleets are even numbers of kinetic and energy ships unless fighting something specific. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Maybe as an anchor for your brawler line as a sort of fleet carrier. All Discussions. This article is for the PC version of Stellaris only. That’s right, this is now done by a ship auxiliary module, Regenerative Hull Tissue. 6 update notes. Events. The Menacing Destroyer and Cruiser do get a little extra hull (but not much) and do have the advantage of only costing Minerals, but they have the downside of having bad weapon loadouts. No_Share_7606 •Another way to look at it is that if you want some regen, switching it to the aura frees an aux component (and give an extra +0. My fleet has been fighting through sectors, mostly fighting outposts (~32K vs outposts). 8k. Anyway, as soon as I get regenerative hull tissue this won't be a problem, I hope at least. ago. Regenerative hull tissue seems nearly useless. 2 (I) , +1. When the ship get hit, the regeneration stops for a little time, but it goes on when the ship not get hit, even during the battle. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 5% of max every day. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. tech_regenerative_hull_tissue tech_doctrine_fleet_size_1 tech_doctrine_fleet_size_2 tech_doctrine_fleet_size_3 tech_doctrine_fleet_size_4 tech_doctrine_fleet_size_5 tech_interstellar_fleet_traditionsThat's fine. Orbital Trash Dispersers can be acquired via the Racket Industrial Enterprise. Apr 7, 2021; Add bookmark #8 Sawtooth500 said:. I'd like to gauge how strong this is, mostly it depends i guess on how fast a "tick" of healing goes. Is regenerative hull tissue worth it over the shield capacitor? It regenerates 2 armor and 1 hull every day. Reply. 6(II) , +2. Utility components#Regenerative Hull Tissue. Changes: - Armor, Shield and Hull values added by components have been adjusted to new vanilla scaling. They have inherent regeneration of 1% of their base health per day. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. 0. Battleships still outclass Cruisers for Strike Craft roles, since a Carrier Battleship can equip a Spinal Mount bow. Torpedo - Higher damage than missiles but easier to shoot down, great against armor. Cheats. You can also combine regenerative hull tissue with crystal plating to deal with disruptors and arc emitters. The lessons learned from this research will have the potential to. 2. I was just playing the 2. 5/variable. I'm a devouring swarm, it'll stack with my natural bonus+I have regenerative hull tissue, so later on with battleships those three will make a significant difference. Thought it was 1/5th regen rate for shields and armor in combat. I'm facing AI enemies that primarily use a combination of weapons. I was thinking that was the case, but I can't locate any tool tips on the ship (magnifying glass icon), either on the armor, or hull info or the armor icon. I've reached an unusual spot in my 2. Regenerative Hull Tissue - it says: Daily Hull +1 Daily Armor +2 That's all? Not in percentages, just points? No matter the size of the ship? This page was last edited on 14 October 2017, at 12:23. View community ranking In the Top 1% of largest communities on Reddit. For instance, the horror has 3 regen components, 100000 hit. arcehotec seems about early rushes for me, the weapons, aside from some niche uses fall behind t5 some even t3 or t2 components really hard, it lets you bypass an huge portion of the tectree though, and you can skip past most other weapons towards ascentions or megaenginering , with the downside that you have to redoo all of that to get intoo the. a few questions about ship building . 5% Hull Regen to 0. 2 (I) , +1. Bull and Cow Calf and Hatchling. 1 Libra patch: "Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Shields form the first layer of hit points of a ship. About Stellaris Wiki. What links here; Related changes; Special pages; Printable version; Permanent link; Page information"STELLARIS 3. First level crystal plating is okay. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. Legacy Wikis. Big ships last longer so they get more value out of it. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. A lot of weapons have a minimum range of 45. Best. The exceptions to this are the space amoebae (Amoeba Breeding Program and Regenerative Hull Tissue) and the elite crystalline entities. r/Stellaris. you can research the debris for 10% towards the plating tech I stated above, as well as 10% towards regenerative hull tissue. I've reached an unusual spot in my 2. Habitable Worlds Survey. Halved the hull and armor regen provided by Regenerative Hull Tissue, Nanite Repair System, Nanobot Cloud, Mercenaries, and Devouring Swarm. Afterburners are your utility component of choice for the excellent sublight speed bonus they give. I have tested and verified this math in game. It adds +40%. Tachyon Lance + 4 Kinetic Artillery is definitely a viable design in the new meta, but not something you can mass like in 3. (Not. yeah this. First of all, shields daily hull regen is +1. The rock-paper-scissors. Do fighters always come with beam weapons, or can you change their loadout in any way? 2. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Amoeba Breeding Program: 5000: 2 Amoeba Flagella Analyzed Space Amoeba debris Mid/late-game artillery fleets can put out upwards of thousands of damage per day from well outside a starbase's effective range. 2: Stack speed buffs. 1% daily, that can be fully countered by equipping 2x regenerative hull tissue, and lot of players (if not all) run one regen aux on all their ships, titan regen aura also nullify this effect. This is a writeup on the best ship designs in Stellaris v 3. 4. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). I've never played a devouring swarm before and I thought the hull and armor regen might be a nice bonus. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day. 4 standard: unlock, build speed, hull integrity. Stellaris: Battle Royale, sounds like a great narrative for those peaceful enclaves. 3. Random Dec 22, 2018 @ 1:25am. If you can get one, a leader with the regen trait is better since it repairs 0. This. Seems like armor got a massive buff. 2 (I) , +1. 6 (II) , +2. popular-all-random-usersAskReddit-gaming-worldnews-news-pics-movies-todayilearned-funny-mildlyinteresting-nottheonion-explainlikeimfive-tifu. Does Stellaris 3. P. I dont really 100% use them either. Regenerative Hull Tissue: tech_regenerative_hull_tissue. And yes its OP as fuck. Never made the connection between living metal and regenerate hull tissue before, especially since you don't need living metal to use it (unlike how psionic shields use zro and fallen empire power system uses dark matter etc. 4. 3. Shields regen at its listed rate regardless of condition. reason 3: normally by the time juggernauts are unlocked, you only really need 1 or 2 more rounds of upgrades. ago. The hull regen one isn't that useful since living metal and regenerative hull tissue are relatively easy to get your hands on. Nobody remebers space scotland or reallllllyyyy northern Ireland. The big downside is that losing hull will lower combat performance and speed by half the percentage of the lost hull. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. DISCLAIMER. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. I was just playing the 2. "Stellaris 3. [In Stellaris, weapons get more powerful a lot faster than defenses get tougher. I have not lost a single ship. - A cheap and early alternative to regenerative-tissue - Repairs ship hull and armor Escape Pod Hunters - A "Morale Weapon" per-say - Creates an Aura that slightly reduces the performance of enemy ships Long-Range Scanner - Gives ships a major sensor range boost Missile Jamming Field - An extremely expensive and high ship-power component Adding to this as I think this is the same issue but there's definitely a regen bug affecting the game in the 3. 4. 2 beta game play that has left me scratching my head. The Nanobot Cloud aura can be fitted to Titans, with effects slightly stronger than Regenerative Hull Tissue. Regenerative hull tissue’s self repair is 1/10 of the listed value when in combat. A summary of major changes include:. maybe someone could make a mod where they could be tamed or bred. At the end of the day, 2 Hangars + 1 Spinal Mount for 8 naval capacity is way better overall value than you can get from Carrier Cruisers. Society research Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. You'll lose some - many even - but this can fight against anything in the game and in sufficient numbers can overwhelm just about anything. Right there with you. 05% hull regen per Regenerative Hull Tissue component I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Lol. in some battles where there are multiple enemy fleets in a system I have had my ships go into repair mode inbetween fights (while the other fleets are inactive or mine just havnt decided to engage them yet. Starbases and Regenerative Hull Tissue : r/Stellaris r/Stellaris • 1 yr. I just added a reactor booster. I dont know if -10% daily hull regen is getting 10% hull damage daily. regenerative hull tissue) on all your ships. Especially, for the Regenerative Hull Tissue (RHT) components, they changed a lot in the recent updates. From what I read, only shield regen effects battles, so based on that I figured more hit points would help me more. Utility components#Regenerative Hull Tissue. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Velorian • Additional comment actions. 0 unless otherwise noted. It depends on the situation. 1 Libra 4. This playthrough is quite different since I've found Space Amoeba Hunters, and they're blocking my early-game science ships. 6. 0 to make it actually a usefull aux component (also trying to give shield chargers their regen bonus back partially, they proably has the same command. Stellaris Wiki Active Wikis. 6(II) , +2. It is the year 2367. It seemed to me I was better off choosing aux equipment and auras that improved performance in some other way to. Against crisis though i might equip some of my ships with crystal platingjust give them more survivability. All shield techs except. 5 regen a month? On 1600 hull, the 2% from regenerative hull tissue is 32 a month. The regen from Regenerative Hull Tissue is displayed as 100 times its actual value. 2 (I) , +1. Yeah, this is actually pretty straightforward stuff. Some modules do, like Shield Capacitors, but I don't ever remember seeing Regenerative Hull Tissue among. In-combat regeneration occurs but its not a significant factor. There are two interesting range bands in Stellaris. This will also affect the regeneration of leviathans and other entities that make use of these ship components. A single Grey Tempest fleet is 61k. Regenerative tissue is good since when fleet do their cruise they could regenerate so we are saving some time for repairs. 1(III) Regenerative hull Tissue is +2 Hull, +1 Armor daily. Space warfare. 4 "CEPHEUS" PATCH NOTES. Regenerative hull tissue gives 1 hull and 2 armor/day. Shields require power to use, so if you do not have Regeneration hull, you only get 1-3 Regen per day depending on the class of shields you equip. Best tech in the game dont you agree?Whales are different. No it's never worth it. 1% Armor Regen and 0. Stellaris Dev Diary #319 - Astral Scars and RiftsI couldn't yet figure out how to modify the static regen into % regen on the regenerative hull tissue in 2. If they moved it to a daily or even weekly scheme then I would be interested. I've reached an unusual spot in my 2. It's really hard to tell at times if a bonus is working or not. . While I do think Armor is better than Shields overall, the Invincible-class Battleship will not work as advertised. 5% armor regen vs. As was said in patch notes - ibattle regen is 5 times lower. orThe Hunt for the Hyacinth. A battleship with 4180 max hull and 2 Regenerative Hull Tissue components regenerated 209 hull in 10 days out of combat. Checking the game files, both regenerative hull tissue and nanite repair systems use the same modifiers (at different values), both are percentage regens, not flat. Armor and hull regeneration speed appears to be 50% faster than expected. ship_hull_regen_add_static = 1 this is the default command? it've tried so far:. At this stage, you'd do better to be using crystal hull on torpvettes, not on your Battleships. Even with the Nanite Repair System. 2x Regenerative Hull Tissue; 20x Hyper Shields; 2x Shield Capacitors; Jump Drive; Impulse Thrusters; Tachyon Sensors; Sapient Combat Computer (Line)Stephanie’s lab uses stem cell-based bioengineering to address significant biological problems in tissue engineering and regenerative medicine. • Sentient metal regen adjusted to match Regenerative Hull Tissue Supertensiles Changes: • Now that speed scaling is in a better place, empire size penalties were proving too punishing for large empires. I have tested and verified this math in game. I'm facing AI enemies that primarily use a combination of weapons. In Stellaris you will often encounter spaceborne aliens, end game crises, fallen empires, and other enemy empires that you end up clearing out or attacking during war. This is a searchable and complete list of Stellaris technologies and their IDs. 4 though, and this didn't seem to be a problem in that version. But you can shrug off kinetic artillery and auto cannons. Regenerative Hull Tissue. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Event chains. The Engineer admiral trait gives hull and armor regeneration, but this cannot necessarily be counted on for any particular admiral to have. For Amoebas pacify gave the following: Ability to fly through, take over, and colonize their systems. sprawl rework, and some of the little changes like the regenerative hull tissue and selling minor artifacts being balanced. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. They pop up every now and then in your systems while wandering around, usually right at the moment when the sanctions coming will destroy your economy enough to lose a crucial war, in a system that's on the opposite of where all your fleet is. Crystalinfused plating uses the shield/armor slot Regenerative hull tissue uses the attachment slot. Nanobots regen are only possible if you do the grey tempest mid game crisis (opening the lgate before your midgame crisis year). I can bet its more like 0. I guess what it does makes more sense. 2 beta game play that has left me scratching my head. No one summons Megatron!Then, click on the leftmost "merge fleet" button on top of the multiple fleet info, or press G to merge the fleets. ask questions and/or talk about the 4X grand strategy game Stellaris by. Especially never ruin your titan with that stupid nonsence. You also might consider the (recently buffed) Regenerative Hull Tissue, but personally I feel that if you're using Corvettes you want maximum speed so Afterburner is the way to go. Stellaris Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the AftermathThe auto-design will never really make a design that has synergy. I was just playing the 2. However, it's pretty worthless. And when it does, much glory to be had. ReplyStellaris has a way for the AI to design ships, they just don't use it. If it was a higher percentage or ticked up per day maybe but right now, especially as I'm a wormhole species, I don't see the point. 5% daily armor regen, which would fully repair an almost destroyed ship in 400 days. I've reached an unusual spot in my 2. The hull regeneration is great to. HP in a prolongued fight because of the shield regeneration per day (if you don't use regenerative hull tissue). I don't see a major issue with your carrier design. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. I'm facing AI enemies that primarily use a combination of weapons. 2 (I) , +1. Would love to see Bio Ascension take the biological space critter techs to an end-game level, offering rare technologies that upgrade regenerative hull tissue and biodrives (maybe a much shorter range jump drive with less cooldown). A place to share content, ask questions and/or talk about the 4X grand strategy…So you need to repair regularly, or use regenerative hull tissue for slow regeneration. Regenerative hulls isn't going to give you the repairs you need during war time, its more of a convenience if you're out killing space cows and don't want to come back to base. 1 Libra. Just don't build more than the amount of nanite deposits because those are all you get. First of all, shields daily hull regen is +1. So, is there somethere real numbers for regen?Regenerative Hull Tissue Buff 3. Nanite Repair Systems can be acquired after defeating the Scavenger Bot. It is about equivilent in HP to 4th level armor and sheilds, but the reason you take it is there are fewer weapons that do bonuse damage to hull, and it can combo with regenerative hull tissue. - Regenerative Hull Tissue values have been rebalanced. 4. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. 这些细菌植入了舰体的结构设计,当舰体受损时,它们就会开始尝试修复。. You can use both, regen tissue goes in the aux slot. With the "Taxation of Subjects" policies, you can turn your Vassals and Protectorates into Tributary Vassals and Tributary Protectorates, respectively. Except for mainly regenerative hull tissue so my ships can heal on the move. 0% Evasion / 543. 3. Despite all its nerfs, Regenerative Hull Tissue is a strong contender by default, for example. Shields [edit source]. May 23, 2022. I was just playing the 2. Stacking hit chance is best in slot. Of course, this again takes up a very valuable slot that could have been used for something else. 0. non stellaris related content, and general paradox sales list partially. 0 unless otherwise noted. Disruptor/Emitter - Low damage, directly damages hull. 0 and amassed a fleet that equips only regenerative hull tissue and can't help but noticed it's slightly over powered. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Regenerative Hull Tissue, Nanite Repair System and Nanobot Cloud have had their values sliced in half however they now heal on a percentage basis rather than a static one leading to a net buff in most situations. Hull : A small change in the damage to the hulls. Obviously regenerative hull tissue is a MUST, but do you fill all your aux slots with regen hull tissue or only fill one of them, and put afterburners, fire control or shield capacitor. Spamming nothing but Corvettes is a. @alessandro: I haven't played since 1. Share. +7 tech for Ancient Dreadnought. 再生舰体组织 Regenerative Hull Tissue. If this is a bug, it may be Possibly related to armor and hull not having a delay after taking a hit before regen starts, like shields do. The others are more situational. It's not worth it to use a lower tier power supply on Battleships. 2 (I) , +1. Dreadnought is the same as listed above except that it loses. Technology. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 106 comments. 3 special: section choise extention and buff improvement. 3. In one fleet, I'll see corvettes with two projectile weapons and one laser, though in destroyers and cruisers the mix is half and half, with one hull-only (ignore shields / Armor). It can help heal like 50 hull between systems I guess? If you get down to where 50-100 hull makes that much difference you are in bad shape to begin with. Any hull repair is worth it because it allows an offensive to keep rolling forwards without running to starbases to repair, or gradually getting chipped away by hull damage across multiple engagements. Living Metal can be used to make the Regenerative Hull Tissue Aux component and Nanites can be used to make the upgraded version of Regenerative Hull Tissue (I forget the name), but that component is a Leviathan tech unlocked by defeating.